A continuación les dejamos materiales interesantes en nuestra carrera:
- Los Apuntes de Majo: Realiza apuntes a mano explicando el funcionamiento de lenguajes de programación.
o
JavaScript
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React
o React Hooks
o
Providing Sound Foundations for Cryptography: On
the Work of Shafi Goldwasser and Silvio Micali
o
Hardness of Approximation Between P and NP
o
A Framework for Scientific Discovery through
Video Games
o
An Architecture for Fast and General Data
Processing on Large Clusters
o
Concurrency: the Works of Leslie Lamport
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The Handbook of Multimodal-Multisensor
Interfaces: Language Processing, Software, Commercialization, and Emerging
Directions - Volume 3
o
Ada's Legacy: Cultures of Computing from the
Victorian to the Digital Age
o
Edmund Berkeley and the Social Responsibility of
Computer Professionals
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Heterogeneous Computing: Hardware and Software
Perspectives
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Smarter Than Their Machines: Oral Histories of
Pioneers in Interactive Computing
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The Handbook of Multimodal-Multisensor
Interfaces: Language Processing, Software, Commercialization, and Emerging
Directions - Volume 2
o
Candidate Multilinear Maps
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Communities of Computing Computer Science and
Society in the ACM
o
Computational Prediction of Protein Complexes
from Protein Interaction Networks
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Computing and the National Science Foundation
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Conversational UX Design A Practitioner's Guide
to the Natural Conversation Framework
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Data Cleaning
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Frontiers of Multimedia Research
o
Making Databases Work the Pragmatic Wisdom of
Michael Stonebraker
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Text Data Management and Analysis A Practical
Introduction to Information Retrieval and Text Mining
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The Essentials of Modern Software Engineering
o
The Handbook of Multimodal-Multisensor
Interfaces Foundations, User Modeling, and Common Modality Combinations -
Volume 1
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The Sparse Fourier Transform Theory and Practice
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Trust Extension as a Mechanism for Secure Code
Execution on Commodity Computers
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Verified Functional Programming in Agda
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Embracing Interference in Wireless Systems
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Reactive Internet Programming: State Chart XML
in Action
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The VR Book: Human-Centered Design for Virtual
Reality